Number Three
The pipe in the corner, and the first thirteen ways of using it.

Thirteen complete stories, numbers 1-13 of fifty-two. This illustrated 8.5 × 8.5 in square hardcover edition is in production, with a Premium colour interior and matte cover.
Explore the stories ↓The thirteen games
Every story has its own illustration. One from this book is free to read and hear in full.
Story 01 · free to readCold Pipe
You bang on the cold pipe twice, and you win when it bangs back.
Read the whole story ↗
Story 02Eleventh Stair
You have to get all the way up to Number Three, and if the eleventh stair squeaks you go back to the bottom and start again.
Explore this story ↗
Story 03Nine Seconds
You say the whole name of your game out loud, and you win if you get the last word out before the Up-Down doors open.
Explore this story ↗
Story 04Six Flights
You stamp a word out with your feet going up the stairs, and you win if you can make the stairs say the very same word coming down.
Explore this story ↗
Story 05Four Floors
You shut yourself in the linen cupboard, and you win if you can hear your own word come down off the roof.
Explore this story ↗
Story 06Six Notes
The Up-Down sings its six notes one way, and you win if you can sing all six of them the other way round.
Explore this story ↗
Story 07Loudest Lid
You have to make the bin lid answer, and it only counts if somebody all the way up on the roof hears it.
Explore this story ↗
Story 08Small Door
You knock on the wall where the door is not, and you win if the small door answers instead.
Explore this story ↗
Story 09One Grate
The rain sounds one way on everything in the Middle and another way on one thing, and you win when you find the one thing.
Explore this story ↗
Story 10One Clang
You call out the noise first, and you only win if the bin lid says the noise you called.
Explore this story ↗
Story 11Pipe Radio
The pipe brings you somebody else's radio, and you win if you can send something back down it and make the radio stop.
Explore this story ↗
Story 12Last Knock
You knock your whole message up the pipe, and you win if the last knock lands before the Up-Down gets to the bottom.
Explore this story ↗
Story 13Loose Bannister
Only one hand may lean on the loose bannister at a time, and you win by getting your knock in on its own — two knocks belong to nobody.
Explore this story ↗