TOCKO Basket
The board

All fifty-two, with what each one is about.

Every story is complete on its own and nothing carries over, so this is a menu rather than a running order. Fifty-two games, fifty-two brass tappers, and the four you can read here now are marked.

#TapperGameWhat it isWhere · cellBook
1Cold PipeOne cold pipe and one wooden spoon.
free to read
You bang on the cold pipe twice, and you win when it bangs back.Number Three
F26 × R1
Book one
2Eleventh StairSqueak, and you're back at the bottom stair.
Hod wins
You have to get all the way up to Number Three, and if the eleventh stair squeaks you go back to the bottom and start again.The Stairs
F01 × R5
Book one
3Nine SecondsSay the whole name before the door.You say the whole name of your game out loud, and you win if you get the last word out before the Up-Down doors open.The Up-Down
F09 × R2
Book one
4Six FlightsStamp it going up. Catch it coming down.You stamp a word out with your feet going up the stairs, and you win if you can make the stairs say the very same word coming down.The Stairs
F02 × R4
Book one
5Four FloorsFour floors up is right next door.You shut yourself in the linen cupboard, and you win if you can hear your own word come down off the roof.The Green Door
F17 × R4
Book one
6Six NotesSix notes forward, six notes back.
Hod wins
The Up-Down sings its six notes one way, and you win if you can sing all six of them the other way round.The Up-Down
F10 × R3
Book one
7Loudest LidNothing is louder than the bin lid.
Hod wins
You have to make the bin lid answer, and it only counts if somebody all the way up on the roof hears it.The Back Steps
F24 × R1
Book one
8Small DoorKnock on the wall. Listen at the door.
lost
You knock on the wall where the door is not, and you win if the small door answers instead.The Under
F23 × R3
Book one
9One GrateSoft on the stone, and loud on the grate.
quiet
The rain sounds one way on everything in the Middle and another way on one thing, and you win when you find the one thing.The Middle
F07 × R8
Book one
10One ClangCall it first, and the lid says clang.
Hod wins
You call out the noise first, and you only win if the bin lid says the noise you called.The Back Steps
F24 × R4
Book one
11Pipe RadioThe radio comes up. Now make it stop.
lost
The pipe brings you somebody else's radio, and you win if you can send something back down it and make the radio stop.Number Three
F27 × R3
Book one
12Last KnockSend it up the pipe. Last knock wins.
Hod wins
You knock your whole message up the pipe, and you win if the last knock lands before the Up-Down gets to the bottom.Number Three
F26 × R2
Book one
13Loose BannisterOne hand leans, and the bannister knocks.Only one hand may lean on the loose bannister at a time, and you win by getting your knock in on its own — two knocks belong to nobody.The Stairs
F04 × R6
Book one
14Half A DoorYou take the push, I take the lift.
free to read
One of us does the push and one of us does the lift, and nobody gets to do both halves.The Hall
F13 × R6
Book two
15Bang Going UpEverybody bangs it down. We bang it up.Everybody in the world bangs the bin lid shut, so we are going to bang it open instead.The Back Steps
F24 × R3
Book two
16Twelve ThumpsTwelve flaps in a row. Twelve thumps.Push all twelve letterbox flaps in one run down the Hall and get twelve thumps out of them.The Hall
F12 × R8
Book two
17Over My BedPut your foot where I put my hand.
lost
I put my hand flat on the ceiling, and Hod has to stamp on exactly that spot until it knocks back.Number Three
F28 × R1
Book two
18One PullOne pull. Then call it wet or dry.
quiet
Give the line one pull, call it wet or dry, then go up and see if you were right.The Drying Roof
F19 × R7
Book two
19Two GulpsTap off up there, two gulps down here.Shut yourself in the linen cupboard, get somebody to turn a tap off, and the roof will say gulp, gulp.The Green Door
F17 × R1
Book two
20Every WindowCall up to the windows. No time left.
lost
Stand in the Middle and call up until a window answers you, and you only get until the windows shut.The Middle
F08 × R2
Book two
21Both Hands FullBoth hands full, and there goes the squeak.Get the eleventh stair to squeak while you are the one standing on it.The Stairs
F01 × R1
Book two
22Say SpoonThe Middle only gives back your last word.
Hod wins
Shout as much as you like in the Middle, but the word you want back has to be the last one.The Middle
F05 × R4
Book two
23Sleeping BrickPast the brick, and not a sound.
Hod winslost
Carry the whole lot down the Back Steps in one trip and get past the loose brick without a single grind.The Back Steps
F25 × R5
Book two
24Hod's SqueakOne foot, one squeak. Then the other foot.Only one foot on the eleventh stair at a time, and everybody has to come away with a squeak of their own.The Stairs
F01 × R6
Book two
25One ClunkTogether, and the door goes clunk.
quiet
Push and lift at the very same moment and the green door says one clunk instead of a rattle.The Green Door
F16 × R4
Book two
26Peg By PegHands on the line. Never on the wheel.
lost
Bring the whole loaded line in peg by peg with your hands on the line, and the pulley never gets to squeal.The Drying Roof
F19 × R5
Book two
27Top LandingSomebody's coming. Two at a time.
free to readHod wins
Get to the top before the two-at-a-time one goes past you, and you get to hold the roof door.The Stairs
F03 × R2
Book three
28Grate HopOne step wrong and the grate says rain.
Hod wins
Get over the grate and back before the grate says rain, and then you get to jump on it.The Middle
F07 × R5
Book three
29Rain DrumMy turn, your turn, wait for the drop.One of us on the bucket at a time, and whoever is on it when the pipe lets go gets the big rain.The Middle
F07 × R6
Book three
30One In TwelveOne in twelve. One forgets the lift.
quiet
Eleven people do a push and a lift. Catch the one who only shoves, and that one is yours to name.The Hall
F13 × R8
Book three
31Hollow WallKnock while it moves. A knock every floor.
Hod winslost
Knock on the back wall while the Up-Down is moving, and get a knock back on every floor.The Up-Down
F09 × R1
Book three
32Say The FloorCount the notes, and say the floor.
Hod wins
When the Up-Down says its six notes, say the floor before it moves again, and three right in a row wins.The Up-Down
F10 × R7
Book three
33Cupboard PipeCupboard to roof, straight up one pipe.The cupboard hears the roof. Do it backwards, and make the roof hear the cupboard.The Green Door
F17 × R3
Book three
34Pigeon ClapAll at once, or not at all.
lost
Find the one sound the pigeons go for, and be standing under them when they all go up.The Drying Roof
F20 × R8
Book three
35One HookTake one down. The board keeps the rest.Only one tapper off the board at a time, and get them all home before the Hall light clicks off.The Hall
F15 × R6
Book three
36Long RingRun the spoon down. The long one's mine.
quiet
Run the spoon along the hooks in the dark and take down the one that keeps ringing, because that one is yours.The Hall
F15 × R7
Book three
37Backwards BrickTurn the brick over. Now it grinds.Everybody grinds the brick out. Do it backwards, and get it in the other way round to make the wall grind long.The Back Steps
F25 × R3
Book three
38Eyes ShutOne brick grinds. All the rest just knock.
Hod winslost
Eyes shut, hand on the wall, walk along until you find the one brick that grinds and not one that knocks.The Back Steps
F25 × R8
Book three
39Both HandsA second and a half, and a full tray.
Hod wins
Get in before the doors shut, and you only get one and a half seconds to do it.The Up-Down
F11 × R2
Book three
40Fastest MeterEleven tick slow. One ticks fast.
free to read
One meter down here ticks faster than all the other eleven, and I have to say out loud whose flat it belongs to, and be right.The Under
F22 × R7
Book four
41Nine PegsOne pigeon goes, they all go.
lost
Get all nine pegs into your pocket before the pigeons go — because if one goes, they all go, and then you start again at nine.The Drying Roof
F20 × R5
Book four
42Painted DoorKnock with your knuckle. Lean with your knee.
quiet
The small door is painted shut and it only ever goes THUD — I have to make it say a knock instead, with my knee on it and one knuckle.The Under
F23 × R4
Book four
43Sheet FirstBig one first, and the squeal goes down.You always peg the little things first and the big sheet last, so the pulley squeals higher and higher — I'm doing it backwards, sheet first, and getting the squeal to go down the whole way.The Drying Roof
F19 × R3
Book four
44Ceiling WalkHear the floor and say the room.
lost
I can hear Hod from upstairs cross my ceiling — so I have to call out which room he's standing in, three times in a row, and get every one right.Number Three
F28 × R7
Book four
45Green Door RaceGreen door, both hands, at the very same time.
Hod wins
Push and lift at the very same time, and get the green door open before Hod from upstairs is up the last six stairs.The Green Door
F16 × R2
Book four
46One Word EachOne word each, and only on a tick.Your meter ticks, you say one word. My meter ticks, I say one word. First ones to finish the whole sentence together win.The Under
F22 × R6
Book four
47Every PigeonNo hands. Make the whole roof go up.
quiet
Pigeons go all at once or not at all — so I have to make every single one of them go up, on purpose, without touching one.The Drying Roof
F20 × R1
Book four
48Beat The SongGet it all out before the last note.
Hod wins
The Up-Down sings the same six notes every time it stops, and you have to get your whole message out before the last one finishes.The Up-Down
F10 × R2
Book four
49Boiler StepsOne breath, one step, all the way back.One step for every breath the boiler takes, all the way down the Under and all the way back, and if the boiler misses a breath you start again.The Under
F21 × R5
Book four
50Twelve ClicksOne knock hiding in all those clicks.
lost
Twelve tiles in the Hall click and one of them knocks — I stand with my eyes shut and I have to call the knock every single time somebody crosses.The Hall
F14 × R7
Book four
51One StoneEvery stone gives it back but one.
quiet
Every stone in the Middle throws your last word back at you — except one, and I have to walk on all of them until I find the one that keeps it.The Middle
F05 × R8
Book four
52Drag The SpoonDrag the spoon, and make the ring last.The cold pipe only ever says tock — I'm going to make it say a long ring instead, all the way up through Hod's floor, before the ring runs out.Number Three
F26 × R4
Book four
The engine

Twenty-eight facts, eight rule-types, 224 cells.

28 fixed facts about one building, crossed with 8 kinds of rule a four-year-old invents. That is 224 games before anybody finds a new fact — and every story finds one. 52 cells are spent.

F01F02F03F04F05F06F07F08F09F10F11F12F13F14F15F16F17F18F19F20F21F22F23F24F25F26F27F28Make-It-AnswerBeat-ItDo-It-BackwardsGet-It-To-Say-Your-WordDon'T-Wake-ItOnly-One-MayName-It-From-The-SoundFind-The-Odd-One
52 written172 still openPick a lit square.
Any squareThe fact stays fixedThe rule is what changes. Hover or tap a brass square to see which story that pairing turned into.
The eight rule-types
NameThe shape of itThe edge it works
R1MAKE-IT-ANSWERGet the thing to make its sound on purposesingle chord
R2BEAT-ITFinish before it stops, or get there before it doesdouble chord
R3DO-IT-BACKWARDSInvert the thingnotch
R4GET-IT-TO-SAY-YOUR-WORDMake the building produce a chosen soundscallop
R5DON'T-WAKE-ITSilencesquare-cut
R6ONLY-ONE-MAYTurn-takingwave
R7NAME-IT-FROM-THE-SOUNDIdentificationstep
R8FIND-THE-ODD-ONEOdd-one-outpoint
The noises

What Tocko says, story by story.

Each story turns on one line the building says out loud. They are the bit a child says back to you before you have finished reading it.

  • 1CLICKCold Pipe
  • 2KREEE-onkEleventh Stair
  • 3ting, ting, ta-ting, ting, ting, DONGNine Seconds
  • 4tap, THUMP, tap, THUMPSix Flights
  • 5KUNK. KUNK. KUNKFour Floors
  • 6ting, ting, ta-ting, ting, ting, DONGSix Notes
  • 7TUPLoudest Lid
  • 8THUP, thupSmall Door
  • 9ssshhhhh-fffOne Grate
  • 10WHUMPOne Clang
  • 11TANG. TANGPipe Radio
  • 12TANG, and then the humLast Knock
  • 13KNOK-knokLoose Bannister
  • 14DUNKHalf A Door
  • 15shhhKRRRRRTBang Going Up
  • 16THUD-fffshTwelve Thumps
  • 17KNOCKOver My Bed
  • 18SKREENKOne Pull
  • 19HUFF-ooomTwo Gulps
  • 20hreeee-hkEvery Window
  • 21SHUFFBoth Hands Full
  • 22treeSay Spoon
  • 23tinkSleeping Brick
  • 24SHUFFHod's Squeak
  • 25RATTA-tat-tat-tatOne Clunk
  • 26chkPeg By Peg
  • 27tud-TUD, tud-TUDTop Landing
  • 28TSSHHK-tk-tk-TSSHHKGrate Hop
  • 29pit-a-pit-a-PINGRain Drum
  • 30shhk-TAKOne In Twelve
  • 31tak. BOMHollow Wall
  • 32ting, ting, ta-ting, ting, ting, DONGSay The Floor
  • 33thudCupboard Pipe
  • 34REEK-a-reek-a-KUNKPigeon Clap
  • 35tik-PINGOne Hook
  • 36BRRAT-tat-tat-tkLong Ring
  • 37KRR-tikBackwards Brick
  • 38PUKEyes Shut
  • 39shhk-SHUNKBoth Hands
  • 40tk. tk. tkFastest Meter
  • 41PAFF, PAFF, PAFF, PAFF, PAFFNine Pegs
  • 42DUFFPainted Door
  • 43SKREEE-ktSheet First
  • 44KLUMP. KLUMP. KLUMPCeiling Walk
  • 45hnkGreen Door Race
  • 46tikka. tikka. tkOne Word Each
  • 47PAKEvery Pigeon
  • 48ting, ting, ta-ting, ting, ting, DONGBeat The Song
  • 49CLONK-tup, and then hhhhhhhBoiler Steps
  • 50tk, tk, TONKTwelve Clicks
  • 51STONEOne Stone
  • 52tuk-tuk-tuk-tukDrag The Spoon