The board
All fifty-two, with what each one is about.
Every story is complete on its own and nothing carries over, so this is a menu rather than a running order. Fifty-two games, fifty-two brass tappers, and the four you can read here now are marked.

| # | Tapper | Game | What it is | Where · cell | Book |
|---|---|---|---|---|---|
| 1 | ![]() | Cold PipeOne cold pipe and one wooden spoon. free to read | You bang on the cold pipe twice, and you win when it bangs back. | Number Three F26 × R1 | Book one |
| 2 | ![]() | Eleventh StairSqueak, and you're back at the bottom stair. Hod wins | You have to get all the way up to Number Three, and if the eleventh stair squeaks you go back to the bottom and start again. | The Stairs F01 × R5 | Book one |
| 3 | ![]() | Nine SecondsSay the whole name before the door. | You say the whole name of your game out loud, and you win if you get the last word out before the Up-Down doors open. | The Up-Down F09 × R2 | Book one |
| 4 | ![]() | Six FlightsStamp it going up. Catch it coming down. | You stamp a word out with your feet going up the stairs, and you win if you can make the stairs say the very same word coming down. | The Stairs F02 × R4 | Book one |
| 5 | ![]() | Four FloorsFour floors up is right next door. | You shut yourself in the linen cupboard, and you win if you can hear your own word come down off the roof. | The Green Door F17 × R4 | Book one |
| 6 | ![]() | Six NotesSix notes forward, six notes back. Hod wins | The Up-Down sings its six notes one way, and you win if you can sing all six of them the other way round. | The Up-Down F10 × R3 | Book one |
| 7 | ![]() | Loudest LidNothing is louder than the bin lid. Hod wins | You have to make the bin lid answer, and it only counts if somebody all the way up on the roof hears it. | The Back Steps F24 × R1 | Book one |
| 8 | ![]() | Small DoorKnock on the wall. Listen at the door. lost | You knock on the wall where the door is not, and you win if the small door answers instead. | The Under F23 × R3 | Book one |
| 9 | ![]() | One GrateSoft on the stone, and loud on the grate. quiet | The rain sounds one way on everything in the Middle and another way on one thing, and you win when you find the one thing. | The Middle F07 × R8 | Book one |
| 10 | ![]() | One ClangCall it first, and the lid says clang. Hod wins | You call out the noise first, and you only win if the bin lid says the noise you called. | The Back Steps F24 × R4 | Book one |
| 11 | ![]() | Pipe RadioThe radio comes up. Now make it stop. lost | The pipe brings you somebody else's radio, and you win if you can send something back down it and make the radio stop. | Number Three F27 × R3 | Book one |
| 12 | ![]() | Last KnockSend it up the pipe. Last knock wins. Hod wins | You knock your whole message up the pipe, and you win if the last knock lands before the Up-Down gets to the bottom. | Number Three F26 × R2 | Book one |
| 13 | ![]() | Loose BannisterOne hand leans, and the bannister knocks. | Only one hand may lean on the loose bannister at a time, and you win by getting your knock in on its own — two knocks belong to nobody. | The Stairs F04 × R6 | Book one |
| 14 | ![]() | Half A DoorYou take the push, I take the lift. free to read | One of us does the push and one of us does the lift, and nobody gets to do both halves. | The Hall F13 × R6 | Book two |
| 15 | ![]() | Bang Going UpEverybody bangs it down. We bang it up. | Everybody in the world bangs the bin lid shut, so we are going to bang it open instead. | The Back Steps F24 × R3 | Book two |
| 16 | ![]() | Twelve ThumpsTwelve flaps in a row. Twelve thumps. | Push all twelve letterbox flaps in one run down the Hall and get twelve thumps out of them. | The Hall F12 × R8 | Book two |
| 17 | ![]() | Over My BedPut your foot where I put my hand. lost | I put my hand flat on the ceiling, and Hod has to stamp on exactly that spot until it knocks back. | Number Three F28 × R1 | Book two |
| 18 | ![]() | One PullOne pull. Then call it wet or dry. quiet | Give the line one pull, call it wet or dry, then go up and see if you were right. | The Drying Roof F19 × R7 | Book two |
| 19 | ![]() | Two GulpsTap off up there, two gulps down here. | Shut yourself in the linen cupboard, get somebody to turn a tap off, and the roof will say gulp, gulp. | The Green Door F17 × R1 | Book two |
| 20 | ![]() | Every WindowCall up to the windows. No time left. lost | Stand in the Middle and call up until a window answers you, and you only get until the windows shut. | The Middle F08 × R2 | Book two |
| 21 | ![]() | Both Hands FullBoth hands full, and there goes the squeak. | Get the eleventh stair to squeak while you are the one standing on it. | The Stairs F01 × R1 | Book two |
| 22 | ![]() | Say SpoonThe Middle only gives back your last word. Hod wins | Shout as much as you like in the Middle, but the word you want back has to be the last one. | The Middle F05 × R4 | Book two |
| 23 | ![]() | Sleeping BrickPast the brick, and not a sound. Hod winslost | Carry the whole lot down the Back Steps in one trip and get past the loose brick without a single grind. | The Back Steps F25 × R5 | Book two |
| 24 | ![]() | Hod's SqueakOne foot, one squeak. Then the other foot. | Only one foot on the eleventh stair at a time, and everybody has to come away with a squeak of their own. | The Stairs F01 × R6 | Book two |
| 25 | ![]() | One ClunkTogether, and the door goes clunk. quiet | Push and lift at the very same moment and the green door says one clunk instead of a rattle. | The Green Door F16 × R4 | Book two |
| 26 | ![]() | Peg By PegHands on the line. Never on the wheel. lost | Bring the whole loaded line in peg by peg with your hands on the line, and the pulley never gets to squeal. | The Drying Roof F19 × R5 | Book two |
| 27 | ![]() | Top LandingSomebody's coming. Two at a time. free to readHod wins | Get to the top before the two-at-a-time one goes past you, and you get to hold the roof door. | The Stairs F03 × R2 | Book three |
| 28 | ![]() | Grate HopOne step wrong and the grate says rain. Hod wins | Get over the grate and back before the grate says rain, and then you get to jump on it. | The Middle F07 × R5 | Book three |
| 29 | ![]() | Rain DrumMy turn, your turn, wait for the drop. | One of us on the bucket at a time, and whoever is on it when the pipe lets go gets the big rain. | The Middle F07 × R6 | Book three |
| 30 | ![]() | One In TwelveOne in twelve. One forgets the lift. quiet | Eleven people do a push and a lift. Catch the one who only shoves, and that one is yours to name. | The Hall F13 × R8 | Book three |
| 31 | ![]() | Hollow WallKnock while it moves. A knock every floor. Hod winslost | Knock on the back wall while the Up-Down is moving, and get a knock back on every floor. | The Up-Down F09 × R1 | Book three |
| 32 | ![]() | Say The FloorCount the notes, and say the floor. Hod wins | When the Up-Down says its six notes, say the floor before it moves again, and three right in a row wins. | The Up-Down F10 × R7 | Book three |
| 33 | ![]() | Cupboard PipeCupboard to roof, straight up one pipe. | The cupboard hears the roof. Do it backwards, and make the roof hear the cupboard. | The Green Door F17 × R3 | Book three |
| 34 | ![]() | Pigeon ClapAll at once, or not at all. lost | Find the one sound the pigeons go for, and be standing under them when they all go up. | The Drying Roof F20 × R8 | Book three |
| 35 | ![]() | One HookTake one down. The board keeps the rest. | Only one tapper off the board at a time, and get them all home before the Hall light clicks off. | The Hall F15 × R6 | Book three |
| 36 | ![]() | Long RingRun the spoon down. The long one's mine. quiet | Run the spoon along the hooks in the dark and take down the one that keeps ringing, because that one is yours. | The Hall F15 × R7 | Book three |
| 37 | ![]() | Backwards BrickTurn the brick over. Now it grinds. | Everybody grinds the brick out. Do it backwards, and get it in the other way round to make the wall grind long. | The Back Steps F25 × R3 | Book three |
| 38 | ![]() | Eyes ShutOne brick grinds. All the rest just knock. Hod winslost | Eyes shut, hand on the wall, walk along until you find the one brick that grinds and not one that knocks. | The Back Steps F25 × R8 | Book three |
| 39 | ![]() | Both HandsA second and a half, and a full tray. Hod wins | Get in before the doors shut, and you only get one and a half seconds to do it. | The Up-Down F11 × R2 | Book three |
| 40 | ![]() | Fastest MeterEleven tick slow. One ticks fast. free to read | One meter down here ticks faster than all the other eleven, and I have to say out loud whose flat it belongs to, and be right. | The Under F22 × R7 | Book four |
| 41 | ![]() | Nine PegsOne pigeon goes, they all go. lost | Get all nine pegs into your pocket before the pigeons go — because if one goes, they all go, and then you start again at nine. | The Drying Roof F20 × R5 | Book four |
| 42 | ![]() | Painted DoorKnock with your knuckle. Lean with your knee. quiet | The small door is painted shut and it only ever goes THUD — I have to make it say a knock instead, with my knee on it and one knuckle. | The Under F23 × R4 | Book four |
| 43 | ![]() | Sheet FirstBig one first, and the squeal goes down. | You always peg the little things first and the big sheet last, so the pulley squeals higher and higher — I'm doing it backwards, sheet first, and getting the squeal to go down the whole way. | The Drying Roof F19 × R3 | Book four |
| 44 | ![]() | Ceiling WalkHear the floor and say the room. lost | I can hear Hod from upstairs cross my ceiling — so I have to call out which room he's standing in, three times in a row, and get every one right. | Number Three F28 × R7 | Book four |
| 45 | ![]() | Green Door RaceGreen door, both hands, at the very same time. Hod wins | Push and lift at the very same time, and get the green door open before Hod from upstairs is up the last six stairs. | The Green Door F16 × R2 | Book four |
| 46 | ![]() | One Word EachOne word each, and only on a tick. | Your meter ticks, you say one word. My meter ticks, I say one word. First ones to finish the whole sentence together win. | The Under F22 × R6 | Book four |
| 47 | ![]() | Every PigeonNo hands. Make the whole roof go up. quiet | Pigeons go all at once or not at all — so I have to make every single one of them go up, on purpose, without touching one. | The Drying Roof F20 × R1 | Book four |
| 48 | ![]() | Beat The SongGet it all out before the last note. Hod wins | The Up-Down sings the same six notes every time it stops, and you have to get your whole message out before the last one finishes. | The Up-Down F10 × R2 | Book four |
| 49 | ![]() | Boiler StepsOne breath, one step, all the way back. | One step for every breath the boiler takes, all the way down the Under and all the way back, and if the boiler misses a breath you start again. | The Under F21 × R5 | Book four |
| 50 | ![]() | Twelve ClicksOne knock hiding in all those clicks. lost | Twelve tiles in the Hall click and one of them knocks — I stand with my eyes shut and I have to call the knock every single time somebody crosses. | The Hall F14 × R7 | Book four |
| 51 | ![]() | One StoneEvery stone gives it back but one. quiet | Every stone in the Middle throws your last word back at you — except one, and I have to walk on all of them until I find the one that keeps it. | The Middle F05 × R8 | Book four |
| 52 | ![]() | Drag The SpoonDrag the spoon, and make the ring last. | The cold pipe only ever says tock — I'm going to make it say a long ring instead, all the way up through Hod's floor, before the ring runs out. | Number Three F26 × R4 | Book four |
The engine
Twenty-eight facts, eight rule-types, 224 cells.
28 fixed facts about one building, crossed with 8 kinds of rule a four-year-old invents. That is 224 games before anybody finds a new fact — and every story finds one. 52 cells are spent.
F01F02F03F04F05F06F07F08F09F10F11F12F13F14F15F16F17F18F19F20F21F22F23F24F25F26F27F28Make-It-AnswerBeat-ItDo-It-BackwardsGet-It-To-Say-Your-WordDon'T-Wake-ItOnly-One-MayName-It-From-The-SoundFind-The-Odd-One
52 written172 still openPick a lit square.
Any squareThe fact stays fixedThe rule is what changes. Hover or tap a brass square to see which story that pairing turned into.
| Name | The shape of it | The edge it works | |
|---|---|---|---|
| R1 | MAKE-IT-ANSWER | Get the thing to make its sound on purpose | single chord |
| R2 | BEAT-IT | Finish before it stops, or get there before it does | double chord |
| R3 | DO-IT-BACKWARDS | Invert the thing | notch |
| R4 | GET-IT-TO-SAY-YOUR-WORD | Make the building produce a chosen sound | scallop |
| R5 | DON'T-WAKE-IT | Silence | square-cut |
| R6 | ONLY-ONE-MAY | Turn-taking | wave |
| R7 | NAME-IT-FROM-THE-SOUND | Identification | step |
| R8 | FIND-THE-ODD-ONE | Odd-one-out | point |
The noises
What Tocko says, story by story.
Each story turns on one line the building says out loud. They are the bit a child says back to you before you have finished reading it.
- 1CLICKCold Pipe
- 2KREEE-onkEleventh Stair
- 3ting, ting, ta-ting, ting, ting, DONGNine Seconds
- 4tap, THUMP, tap, THUMPSix Flights
- 5KUNK. KUNK. KUNKFour Floors
- 6ting, ting, ta-ting, ting, ting, DONGSix Notes
- 7TUPLoudest Lid
- 8THUP, thupSmall Door
- 9ssshhhhh-fffOne Grate
- 10WHUMPOne Clang
- 11TANG. TANGPipe Radio
- 12TANG, and then the humLast Knock
- 13KNOK-knokLoose Bannister
- 14DUNKHalf A Door
- 15shhhKRRRRRTBang Going Up
- 16THUD-fffshTwelve Thumps
- 17KNOCKOver My Bed
- 18SKREENKOne Pull
- 19HUFF-ooomTwo Gulps
- 20hreeee-hkEvery Window
- 21SHUFFBoth Hands Full
- 22treeSay Spoon
- 23tinkSleeping Brick
- 24SHUFFHod's Squeak
- 25RATTA-tat-tat-tatOne Clunk
- 26chkPeg By Peg
- 27tud-TUD, tud-TUDTop Landing
- 28TSSHHK-tk-tk-TSSHHKGrate Hop
- 29pit-a-pit-a-PINGRain Drum
- 30shhk-TAKOne In Twelve
- 31tak. BOMHollow Wall
- 32ting, ting, ta-ting, ting, ting, DONGSay The Floor
- 33thudCupboard Pipe
- 34REEK-a-reek-a-KUNKPigeon Clap
- 35tik-PINGOne Hook
- 36BRRAT-tat-tat-tkLong Ring
- 37KRR-tikBackwards Brick
- 38PUKEyes Shut
- 39shhk-SHUNKBoth Hands
- 40tk. tk. tkFastest Meter
- 41PAFF, PAFF, PAFF, PAFF, PAFFNine Pegs
- 42DUFFPainted Door
- 43SKREEE-ktSheet First
- 44KLUMP. KLUMP. KLUMPCeiling Walk
- 45hnkGreen Door Race
- 46tikka. tikka. tkOne Word Each
- 47PAKEvery Pigeon
- 48ting, ting, ta-ting, ting, ting, DONGBeat The Song
- 49CLONK-tup, and then hhhhhhhBoiler Steps
- 50tk, tk, TONKTwelve Clicks
- 51STONEOne Stone
- 52tuk-tuk-tuk-tukDrag The Spoon



















































