The Under
Twelve meters that tick, one faster than the rest, and a boiler that breathes.

Thirteen complete stories, numbers 40-52 of fifty-two. This illustrated 8.5 × 8.5 in square hardcover edition is in production, with a Premium colour interior and matte cover.
Explore the stories ↓The thirteen games
Every story has its own illustration. One from this book is free to read and hear in full.
Story 40 · free to readFastest Meter
One meter down here ticks faster than all the other eleven, and I have to say out loud whose flat it belongs to, and be right.
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Story 41Nine Pegs
Get all nine pegs into your pocket before the pigeons go — because if one goes, they all go, and then you start again at nine.
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Story 42Painted Door
The small door is painted shut and it only ever goes THUD — I have to make it say a knock instead, with my knee on it and one knuckle.
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Story 43Sheet First
You always peg the little things first and the big sheet last, so the pulley squeals higher and higher — I'm doing it backwards, sheet first, and getting the squeal to go down the whole way.
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Story 44Ceiling Walk
I can hear Hod from upstairs cross my ceiling — so I have to call out which room he's standing in, three times in a row, and get every one right.
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Story 45Green Door Race
Push and lift at the very same time, and get the green door open before Hod from upstairs is up the last six stairs.
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Story 46One Word Each
Your meter ticks, you say one word. My meter ticks, I say one word. First ones to finish the whole sentence together win.
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Story 47Every Pigeon
Pigeons go all at once or not at all — so I have to make every single one of them go up, on purpose, without touching one.
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Story 48Beat The Song
The Up-Down sings the same six notes every time it stops, and you have to get your whole message out before the last one finishes.
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Story 49Boiler Steps
One step for every breath the boiler takes, all the way down the Under and all the way back, and if the boiler misses a breath you start again.
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Story 50Twelve Clicks
Twelve tiles in the Hall click and one of them knocks — I stand with my eyes shut and I have to call the knock every single time somebody crosses.
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Story 51One Stone
Every stone in the Middle throws your last word back at you — except one, and I have to walk on all of them until I find the one that keeps it.
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Story 52Drag The Spoon
The cold pipe only ever says tock — I'm going to make it say a long ring instead, all the way up through Hod's floor, before the ring runs out.
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